I finally got the concept of whar kind of kismet I should work on for the boxes, I never worked with TextureRender2D or opening a GFX movie before in UDK.  It was confusing at first to learn about this new kind of kismet, but eventually I figured it out with some help.  I need to create a test HUD since the real HUD for the simulation was not done yet.  I created a simple HUD with only 2 buttons to test out the kismet.  I also needed to create the material for the box and that requires the TextureRender2D.  Once everything is made and imported into UDK the real work begins.  The opening the GFX movie step was not as difficult as I though it was, but the TextureRender2D and boolean check value part gave me some problems.  At first the selection part of the box was out of range of the box and was not checking the bool value.  We got that to work and now the 2 buttons needed to in the HUD were pickup and drop.  Kismeting the 2 buttons were easy and didnt cause much problems.  I need to put this kismet into the final map and hope everything turns out alright.  In the meantime I need to fix the postion of the box when it is dropped, so it doesn't looke like it is floating in mid-air.



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